Can’t strategy: some hints
Saturday, February 5th, 2005Can’t Stop is basically a “risk management” game. Once you understand the game mechanic, all that you need
to do is learn when to go and when to stop. I know different players have different strategies and you’re strategy
must be flexible enough to take into account the board position and the opponents you are up against.
Hopefully we can get a nice discussion of strategies.
I’ll start off by giving a few general hints and tips.
1) It is usually best to hold off on placing your 2nd and 3rd markers for as a long as possible.
There are times your roll gives you the best possible location for your 3rd marker, and in that case I
would place it.
2) Try and avoid having all 3 markers higher than the 6 or lower than the 8. If you have only high or only low
markers, you have much less flexibility.
3) It is better to have all even markers such as 4,6,8 than all odd markers such as 5,7,9.
The reason for this is because to make an odd number , you must have both an even and an odd die roll.
Whereas, to make an even number, you could have 2 evens or 2 odds..
4) This isn’t so much a hint and tip, but a source of information. I created a puppet named Scarne
Scarne lives in room C10-13 and you can get odds information from him. If you tell Scarne what your 3
numbers are, he will tell you the odds of a sucessful roll. Just use the command.
If your 3 numbers were 2 7 8 then if you are in C10-13, just type
@rolls 2 7 8
if you aren’t in that room, then use a /tell command
/tell Scarne @rolls 2 7 8
Boomer